A change of pace, and greener pastures. Strange new indigenous worlds beyond poverty & endless war. In Neofeud 2, my retro-adventure game, coming soon! NF1:https://store.steampowered.com/app/673850/Neofeud/
https://silverspook.itch.io/neofeud
#gamedev #indiedev #scifi #visualnovel #SteamDeck #indiegame #noAI #art #artist #scifiart
LIVELLOIDI E AMICI DEI VIDEOGAMEZ!
Stiamo chiudendo un'antologia di racconti brevissimi dedicati al mondo videoludico, un progetto editoriale di beneficenza.
Se ti piacerebbe partecipare o saperne di più, scrivimi!
#scrittura #racconti #scifi #gaming #retrogaming
#scifi nerds, I need your help identifying an #SF novel I read decades ago.
The main characters each possess some sort of device which gives them essentially infinite power. They use it to create and destroy whatever they want, to travel all over the planet, basically anything.
They don't understand how the devices work. Turns out they're connected to giant machines—maybe originally for terraforming?—that are starting to break down, and the knowledge of how to fix them has long since been lost.
#scifi nerds, I need your help identifying an #SF novel I read decades ago.
The main characters each possess some sort of device which gives them essentially infinite power. They use it to create and destroy whatever they want, to travel all over the planet, basically anything.
They don't understand how the devices work. Turns out they're connected to giant machines—maybe originally for terraforming?—that are starting to break down, and the knowledge of how to fix them has long since been lost.
A change of pace, and greener pastures. Strange new indigenous worlds beyond poverty & endless war. In Neofeud 2, my retro-adventure game, coming soon! NF1:https://store.steampowered.com/app/673850/Neofeud/
https://silverspook.itch.io/neofeud
#gamedev #indiedev #scifi #visualnovel #SteamDeck #indiegame #noAI #art #artist #scifiart
A parentless cybrain haver debates gen-AI schooling vs offworld (de)colonial education with an ex-Baroness and a Meduzian immigrant family. In Neofeud 2! NF1: http://store.steampowered.com/app/673850/Neofeud/
https://silverspook.itch.io/neofeud
#indie #gamedev #indiedev #scifi #visualnovel #SteamDeck #Steam #indiegame #noAI #art #scifiart #animation
Meadowsweet is the story of a freighter captain with a literal sex addiction, the woman he buys to help manage it, and her absolute commitment to doing things her way no matter what the rules say.
Only on Smashwords https://www.smashwords.com/books/view/1905146
A parentless cybrain haver debates gen-AI schooling vs offworld (de)colonial education with an ex-Baroness and a Meduzian immigrant family. In Neofeud 2! NF1: http://store.steampowered.com/app/673850/Neofeud/
https://silverspook.itch.io/neofeud
#indie #gamedev #indiedev #scifi #visualnovel #SteamDeck #Steam #indiegame #noAI #art #scifiart #animation
Copying a little rant I made over on Bluesky yesterday, prompted by the attached Edna Mode "No pylons!" meme: https://bsky.app/profile/michaelhans.com/post/3mdvfjk3rgk2u
Honestly, this has been bugging me ever since Discovery jumped forward. To me, it's exemplary of the "designed to look cool" mindset rather than the "designed to make some amount of (even science-fictional) sense" mindset.
Has anyone done a treknobabble deep-dive into how these designs function?
It just reminds me of how Matt Jeffries originally put a lot of thought and drew upon his aviation background to create a design that made logical sense even when depending upon technologies that didn't exist yet: https://en.wikipedia.org/wiki/USS_Enterprise_(NCC-1701)#Concept_and_initial_design
It was one of the things that really drew me into Trek when I was a kid (as evidenced by the various blueprints and technical manuals still on my bookshelves). There was a believable, logical solidity to the designs. Yes, they looked cool, but they also made sense.
These new designs with nacelles just floating near the ship don't do the same thing for me. They don't look like something that makes _sense_, they look like something that looks _neat_. It moves Star Trek away from science fiction and into the realm of the science fantasy of Star Wars.
Are there still engineering sections? Is there a centralized warp core containing and distributing the power from the dilithium crystals? We know those are still necessary for warp flight, after all, so they must be powered and managed in some way. If so, how does that power get to those nacelles?
What benefits are there to the floating nacelle design? How are they serviced, especially in emergency situations? What if the transporter isn't working (a long-standing Trek tradition, after all)? Having critical ship's infrastructure physically disconnected seems like a big potential liability.
And speaking of the transporter, that also seems to have crossed over into "magic" territory. People just blip in and out, and there doesn't even seem to be anything triggering it in most situations. I can go with the system being smart enough not to beam someone into an otherwise occupied space, but it sure seems like it would be startling to have people suddenly popping into existence at any random point and time. If I was doing something critical, I'm not sure I'd want to have a sudden *pwoof* startling me just because someone beamed in unexpectedly.
Picard's open "transporter doorways" really bugged me. There were people walking in and out of them from both directions, and yet nobody ever collided. People would constantly be bouncing off someone just coming out of or heading towards one of those portals! Those were entirely nonsensical.
I want a universe I can believe in. Things can even look cool; I'm not opposed to that! But even a far-future science fictional universe has to have some underlying logic and thought to make it believable, otherwise it's just magic without boundaries or limitations.
So, Star Trek tech geeks: What's the underlying logic and technobabble that makes these designs functionally believable? What makes them science fiction and not science fantasy?
#StarTrek #DIS #TOS #PIC #SNW #SFA #ScienceFiction #SciFi #ScienceFantasy
Copying a little rant I made over on Bluesky yesterday, prompted by the attached Edna Mode "No pylons!" meme: https://bsky.app/profile/michaelhans.com/post/3mdvfjk3rgk2u
Honestly, this has been bugging me ever since Discovery jumped forward. To me, it's exemplary of the "designed to look cool" mindset rather than the "designed to make some amount of (even science-fictional) sense" mindset.
Has anyone done a treknobabble deep-dive into how these designs function?
It just reminds me of how Matt Jeffries originally put a lot of thought and drew upon his aviation background to create a design that made logical sense even when depending upon technologies that didn't exist yet: https://en.wikipedia.org/wiki/USS_Enterprise_(NCC-1701)#Concept_and_initial_design
It was one of the things that really drew me into Trek when I was a kid (as evidenced by the various blueprints and technical manuals still on my bookshelves). There was a believable, logical solidity to the designs. Yes, they looked cool, but they also made sense.
These new designs with nacelles just floating near the ship don't do the same thing for me. They don't look like something that makes _sense_, they look like something that looks _neat_. It moves Star Trek away from science fiction and into the realm of the science fantasy of Star Wars.
Are there still engineering sections? Is there a centralized warp core containing and distributing the power from the dilithium crystals? We know those are still necessary for warp flight, after all, so they must be powered and managed in some way. If so, how does that power get to those nacelles?
What benefits are there to the floating nacelle design? How are they serviced, especially in emergency situations? What if the transporter isn't working (a long-standing Trek tradition, after all)? Having critical ship's infrastructure physically disconnected seems like a big potential liability.
And speaking of the transporter, that also seems to have crossed over into "magic" territory. People just blip in and out, and there doesn't even seem to be anything triggering it in most situations. I can go with the system being smart enough not to beam someone into an otherwise occupied space, but it sure seems like it would be startling to have people suddenly popping into existence at any random point and time. If I was doing something critical, I'm not sure I'd want to have a sudden *pwoof* startling me just because someone beamed in unexpectedly.
Picard's open "transporter doorways" really bugged me. There were people walking in and out of them from both directions, and yet nobody ever collided. People would constantly be bouncing off someone just coming out of or heading towards one of those portals! Those were entirely nonsensical.
I want a universe I can believe in. Things can even look cool; I'm not opposed to that! But even a far-future science fictional universe has to have some underlying logic and thought to make it believable, otherwise it's just magic without boundaries or limitations.
So, Star Trek tech geeks: What's the underlying logic and technobabble that makes these designs functionally believable? What makes them science fiction and not science fantasy?
#StarTrek #DIS #TOS #PIC #SNW #SFA #ScienceFiction #SciFi #ScienceFantasy
Ever dreamt of being tentacle-smote by a world-ending bioweapon? Now you can, in my retro adventure game, Neofeud 2: where your wildest dreams come true! Neofeud 1: https://store.steampowered.com/app/673850/Neofeud/
https://silverspook.itch.io/neofeud
#indiedev #cyberpunk #adventuregame #indiegame #indiedev #scifi #art #scifiart #artist #noAI