Hadn't got round to announcing this yet - new paper out! In 'Calculated Actions: How Game Code Makes Arguments About The Past' I discuss the ways that the programmatic parts of games encode ideas about human history and how it works, with a wide array of examples.
Hope the ideas/concepts are useful to people, thoughts welcome as always if you have a chance to read it :)
https://www.degruyterbrill.com/document/doi/10.14361/dcs-2025-0111/html