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James Baillie
James Baillie
@JubalBarca@scholar.social  ·  activity timestamp 3 weeks ago

Hadn't got round to announcing this yet - new paper out! In 'Calculated Actions: How Game Code Makes Arguments About The Past' I discuss the ways that the programmatic parts of games encode ideas about human history and how it works, with a wide array of examples.

Hope the ideas/concepts are useful to people, thoughts welcome as always if you have a chance to read it :)

https://www.degruyterbrill.com/document/doi/10.14361/dcs-2025-0111/html

#GameDev #History #Histodons #HistoricalGameStudies #Gaming

Abstract for the paper "Calculated Actions: How Game Code Makes Arguments About The Past", which focuses on the ways in which they analysis of history in games can look at game code reshaping ludic worlds around the player and how this embeds particular implicit historiographies into games.
Abstract for the paper "Calculated Actions: How Game Code Makes Arguments About The Past", which focuses on the ways in which they analysis of history in games can look at game code reshaping ludic worlds around the player and how this embeds particular implicit historiographies into games.
Abstract for the paper "Calculated Actions: How Game Code Makes Arguments About The Past", which focuses on the ways in which they analysis of history in games can look at game code reshaping ludic worlds around the player and how this embeds particular implicit historiographies into games.
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Adam
Adam
@pseudomonas@mastodon.social  ·  activity timestamp 3 weeks ago

@JubalBarca Sadly it wants €30 to let me read it :-(

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