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Scott Jenson
Scott Jenson
@scottjenson@social.coop  ·  activity timestamp 4 weeks ago

Hello #UX folk!

Some people seem to think that the "craft of ux" is dead: striving to be polished is naive. E.g. snapchat & Instagram stories, which are horrible UX, are claimed to be "good enough".

I'm writing a blog post exploring this but need links to any examples of this type of good enough thinking?

I'm expecting mostly techbro types will say this

EDIT: I shouldn't have called out Instagram so strongly. It's odd but not horrible.

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Parker Malenke
Parker Malenke
@parkermalenke@mastodon.social  ·  activity timestamp 4 weeks ago

@scottjenson I’ve been realizing that for some businesses design is simply not a differentiator for where they’re positioned in the market and other factors (that may compete with design quality) are more important. This could be quantity over quality (“we offer every possible feature, even if none of them are very polished”) or simply cost (“we didn’t invest in design quality but the product is cheap”).

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Scott Jenson
Scott Jenson
@scottjenson@social.coop  ·  activity timestamp 4 weeks ago

@parkermalenke Yeah, I do feel it is a nuanced problem. Sometimes a company just wants to "get everything out" to see what sticks. It's a very expensive way to do user research.

But what frustrates me is this belief that this quality of quantity is actually seen as a viable way forward. When in reality it's significantly slowing them down. I'm trying to understand what advantages they see in this approach.

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Parker Malenke
Parker Malenke
@parkermalenke@mastodon.social  ·  activity timestamp 4 weeks ago

@scottjenson yeah I do see projects get rushed and labeled “finished” when in reality the speed created a bunch of debt. The classic inverse of “slow is smooth, smooth is fast”.

But I also see scenarios where “meh” quality design is good enough for their market. If they had $100 to spend it would create more ROI to tack on more meh features than to polish the ones that already exist.

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Scott Jenson
Scott Jenson
@scottjenson@social.coop  ·  activity timestamp 4 weeks ago

@parkermalenke You’re mirroring my own half-formed thoughts. There’s a continuum here: sometimes "banging something out" works, but "vibe coding" a UI without discussing market fit feels incredibly naive.

The nuance is that most software, like a food ordering systemm is generic and well-tested. Those cases can afford to be templated. I’m just looking for the right words to describe the alternative approach.

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Bakunin Boys
Bakunin Boys
@bakuninboys@aus.social  ·  activity timestamp 4 weeks ago

@scottjenson ugh. It shouldn't be about individual app design, but a cohesive OS.

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Scott Jenson
Scott Jenson
@scottjenson@social.coop  ·  activity timestamp 4 weeks ago

@bakuninboys Agreed, that's where the deeper wins lie hidden

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Peter Brett
Peter Brett
@krans@mastodon.me.uk  ·  activity timestamp 4 weeks ago

@scottjenson I think it's true. We employ *zero* UX designers or graphic designers to work on our product. R&D software engineers are expected to just bodge something together that's “good enough”.

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khaldoonalnuaimi
khaldoonalnuaimi
@khaldoonalnuaimi@mastodon.social  ·  activity timestamp 4 weeks ago

@scottjenson What specifically do you think is wrong with Stories? We’re building a social platform on ActivityPub and would love to hear an industry veteran’s take on how to fix and improve that format.

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Scott Jenson
Scott Jenson
@scottjenson@social.coop  ·  activity timestamp 4 weeks ago

@khaldoonalnuaimi Was a bit too cavalier, my apologies. I was mostly channeling my historical angst against Snapchat, which was "so bad only teenagers could use it" (at the time) Stories isn't like that at all but it has always felt a bit odd to me, tacked onto the top. It's not the UI but the concept that you want two very different things in the same view, one horizontal and one vertical that just feels a bit 'smashed' to me.

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khaldoonalnuaimi
khaldoonalnuaimi
@khaldoonalnuaimi@mastodon.social  ·  activity timestamp 4 weeks ago

@scottjenson We’re trying to rethink Stories as “Ghost Posts.” It would be a separate feed of regular-looking posts that disappear after 24 hours. The challenge is keeping what works about Stories, when you tap on someone's stories, it gives you a snapshot of their day. Ghost Posts would be chronological across everyone you follow, not grouped by person. I like the current Stories UX, but I am unsure how to integrate that same “daily snapshot” feeling into this model (Ghost posts).

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Scott Jenson
Scott Jenson
@scottjenson@social.coop  ·  activity timestamp 4 weeks ago

@khaldoonalnuaimi That's a challenging problem! You have an "accepted legacy" which you are constrained into supporting. The Ghost Post approach is interesting, but as you say, it would introduce a significant new model.

My naive idea was to have stories just be another tab but then you've got normal, reels, AND stories all competing. What's why I got grumpy, you don't have a UI issue, you have a product vision issue.

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Marcin Wichary
Marcin Wichary
@mwichary@mastodon.online  ·  activity timestamp 4 weeks ago

@scottjenson I’m not sure Instagram Stories is bad! I think it was grafted awkwardly onto the old Instagram. But there were some interesting moments within it I vaguely remember. It was actually “polished” in some ways.

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Dan Sandler
Dan Sandler
@dsandler@mastodon.social  ·  activity timestamp 4 weeks ago

@scottjenson possibly related: https://om.co/2026/01/21/velocity-is-the-new-authority-heres-why/

On my Om

Velocity Is the New Authority. Here’s Why

Why does everyone feel overwhelmed by information? Why does it feel impossible to trust what passes through our streams? We tend to blame individual publications, specific platforms, or b…
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Scott Jenson
Scott Jenson
@scottjenson@social.coop  ·  activity timestamp 4 weeks ago

@dsandler VERY related. That's a very thoughtful connection to my point. Thank you.

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Steven Lipton
Steven Lipton
@MakeAppPie@techhub.social  ·  activity timestamp 4 weeks ago

@scottjenson Well virtually anything iOS26 related, or even more so macOS26. I'm sure there are more than few complaints if you search, while apple still tries to hold the high ground whil delivering near impossible to read menus and text. https://developer.apple.com/design/human-interface-guidelines/

Apple Developer Documentation

Human Interface Guidelines | Apple Developer Documentation

The HIG contains guidance and best practices that can help you design a great experience for any Apple platform.
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Katzentratschen
Katzentratschen
@katzentratschen@mastodon.social  ·  activity timestamp 4 weeks ago

@MakeAppPie @scottjenson Exactly. Looks totally fine in a product presentation, but when you're actually using it, there are a million things which are just "good enough" or rather bad.

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Scott Jenson
Scott Jenson
@scottjenson@social.coop  ·  activity timestamp 4 weeks ago

@katzentratschen @MakeAppPie Well, there is "we think it is good" and it's not (appleOS) which is it's own issue to discuss.

I'm thinking of so many products that are known to be be bad but because we're working so fast, velocity is so important that people feel that getting a better UX is actually naive. They don't even care that the UX is bad.

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Steven Lipton
Steven Lipton
@MakeAppPie@techhub.social  ·  activity timestamp 4 weeks ago

@scottjenson @katzentratschen Take a look at SAP business one. I'll send you an article I'm writing about it later today.

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txtx
txtx
@txtx@mastodon.social  ·  activity timestamp 4 weeks ago

@scottjenson Any blog post about AI making "outdated" UX workflows irrelevant fits that bill.

Here's a good one where the author is arguing that UI is irrelevant for UX because the only thing that matters is how an AI bot processes a design — real humans are going to do *everything* with a chatbot now.

https://uxmag.medium.com/ai-is-flipping-ux-upside-down-how-to-keep-your-ux-job-and-why-figma-is-a-titanic-its-not-for-301b89284a3a

Medium

AI Is Flipping UX Upside Down: How to Keep Your UX Job, and Why Figma is a Titanic (It’s not for…

AI is reshaping UX, and Figma may be sinking.
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Lee Holmes :donor:
Lee Holmes :donor:
@Lee_Holmes@infosec.exchange  ·  activity timestamp 4 weeks ago

@scottjenson Have you seen the UX of high-end flashlights? 😊 https://www.reddit.com/r/flashlight/comments/sk1upj/and%C3%BAril_2_ui_chart/

UI flowchart showing how to use the Anduril 2 flashlight firmware. It's got about a dozen modes and tortured ways to navigate between them.
UI flowchart showing how to use the Anduril 2 flashlight firmware. It's got about a dozen modes and tortured ways to navigate between them.
UI flowchart showing how to use the Anduril 2 flashlight firmware. It's got about a dozen modes and tortured ways to navigate between them.
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m04 (moved from queer.party)
m04 (moved from queer.party)
@b@mrrp.place  ·  activity timestamp 4 weeks ago

@Lee_Holmes @scottjenson i think this somehow still pales in comparison to the terrifying ways Flowtoys Capsule lights use a single button to control and program RGB prop lights. they start by defining 8 distinct types of button presses:
https://flowtoys2.freshdesk.com/support/solutions/articles/6000187767-types-of-button-presses

then they use that for navigating a 13-page settings menu (each page containing numerous individual setting items) for controlling everything from wireless connectivity to playlists of rgb lighting effects:
https://flowtoys2.freshdesk.com/support/solutions/articles/6000187766-the-pages-interface-pages-1-13-overview
it's so cumbersome to use that they had to make it so that some of the "pages" are actually shortcuts to different places in the menu

i haven't been able to find a flowchart explaining all this, i think that's because if anyone ever tried to create one their head would explode

Flowtoys

the Pages Interface :: Pages 1-13 overview

These instructions apply to both capsule 2.0 and vision core lights. flowOS “Pages interface” provides a framework that enables you to navigate through many modes and settings with just 1 button using a few types of button presses. This inter...
Flowtoys

How to operate capsule 2.0 button presses

These instructions apply to both capsule 2.0 and vision core lights. There are a few ways to press the button, and so many things it can do! Button Press/ Function Description Page-Click /Navigate pages ~0.3 seconds or less.  A ...
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Scott Jenson
Scott Jenson
@scottjenson@social.coop  ·  activity timestamp 4 weeks ago

@b @Lee_Holmes Oh my.....

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Marcin Wichary
Marcin Wichary
@mwichary@mastodon.online  ·  activity timestamp 4 weeks ago

@Lee_Holmes @scottjenson Is this an escape room

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Scott Jenson
Scott Jenson
@scottjenson@social.coop  ·  activity timestamp 4 weeks ago

@mwichary Ha! Yes! it's pretty bad! It's a perfect example of "multiplexing" taking to an extreme.

@Lee_Holmes

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Marcin Wichary
Marcin Wichary
@mwichary@mastodon.online  ·  activity timestamp 4 weeks ago

@scottjenson @Lee_Holmes If this is bad then why do I love it so much

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Scott Jenson
Scott Jenson
@scottjenson@social.coop  ·  activity timestamp 4 weeks ago

@mwichary @Lee_Holmes You love for it's rebelliousness. It's *so* bad you're attracted to how wrong it feels.

Your browser does not support the video tag.
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Scott Jenson
Scott Jenson
@scottjenson@social.coop  ·  activity timestamp 4 weeks ago

@Lee_Holmes I wrote a whole blog post about it! https://jenson.org/free3/

https://jenson.org

Design can be free (part 3)

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Charles Choi 최 민수
Charles Choi 최 민수
@kickingvegas@sfba.social  ·  activity timestamp 4 weeks ago

@scottjenson FWIW, it always seemed to me that the north star of "design systems" advocates was to get away from crafting bespoke interfaces.

https://www.figma.com/blog/the-future-of-design-systems-is-automated/

Figma

The Future of Design Systems is Automated | Figma Blog

Plugins, widgets, and tooling—the second edition of our series on the future of design systems.
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Robert [KJ5ELX] :donor:
Robert [KJ5ELX] :donor:
@FuturisticRobert@infosec.exchange  ·  activity timestamp 4 weeks ago

@scottjenson oh have I got a blog post for you to read! Brew some coffee because this one takes a little time but it is worth reading, and it dives into the enshittification of UX design.

https://www.wheresyoured.at/never-forgive-them/

Ed Zitron's Where's Your Ed At

Never Forgive Them

In the last year, I’ve spent about 200,000 words on a kind of personal journey where I’ve tried again and again to work out why everything digital feels so broken, and why it seems to keep getting worse, despite what tech’s “brightest” minds might promise. More
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Scott Jenson
Scott Jenson
@scottjenson@social.coop  ·  activity timestamp 4 weeks ago

@FuturisticRobert So helpful thank you!

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Robert [KJ5ELX] :donor:
Robert [KJ5ELX] :donor:
@FuturisticRobert@infosec.exchange  ·  activity timestamp 4 weeks ago

@scottjenson you're welcome!

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Air Adam
Air Adam
@airadam@mastodon.me.uk  ·  activity timestamp 4 weeks ago

@scottjenson this might be a bit too "inside baseball", but pretty much every AWS service has shocking bad UX. Actually, the Amazon retail website is a bit of a mess too!

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CM Harrington
CM Harrington
@octothorpe@mastodon.online  ·  activity timestamp 4 weeks ago

@scottjenson No articles, but endless product managers telling me this. Things like ‘user research is a luxury’.

One of the reasons I decided to retire.

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Scott Jenson
Scott Jenson
@scottjenson@social.coop  ·  activity timestamp 4 weeks ago

@octothorpe Ugh... sorry to hear that

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CM Harrington
CM Harrington
@octothorpe@mastodon.online  ·  activity timestamp 4 weeks ago

@scottjenson Most corps want junior designers (cheap, won’t raise a fuss) who can ticket-take bootstrap layouts based on whatever is in the Jira backlog and delivered at least one sprint ahead of wharever dev is working on at the moment.

Users of course, will use whatever terrible POS they need to use because they have to get their thing done. Product Owners know this. Consequently, over time, all burdens have shifted to the end user.

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MrCopilot
MrCopilot
@mrcopilot@mstdn.social  ·  activity timestamp 4 weeks ago

@scottjenson I am recommending this article primarily for the term to be utilized.

https://www.nngroup.com/articles/satisficing/

Nielsen Norman Group

Satisficing in UX Design: Fast Access to Good-Enough Stuff

Most site visitors won't read all the content provided but settle for a “good-enough” answer.
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Shaun Harrison
Shaun Harrison
@shnhrrsn@mastodon.social  ·  activity timestamp 4 weeks ago

@scottjenson Believe it or not, Snap is extremely design driven 😂

You obviously wouldn't think it from the outside, but having worked there for 5 years (2019-2024), design is extremely important to the company - it's just arguable what they're optimizing for.

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Scott Jenson
Scott Jenson
@scottjenson@social.coop  ·  activity timestamp 4 weeks ago

@shnhrrsn That is very interesting! I shouldn't have been so cavalier. But I recall many years ago discussion that Snapchat was "so complex only teenagers could use it". Were you there during that period? How did the company feel about that perception?

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